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Microcapsules

Anatomy of a capsule.

Three parts that only work together: a lesson short enough to act on, a challenge that makes the learner act, and the evidence that attempt leaves. Try one.

Live capsule 00:00
core Case Video · 3 min

Aseptic technique for intramuscular injection

Perform the five asepsis steps before an IM injection

Before any intramuscular injection: hand hygiene, gloves, site inspection, skin antisepsis from the center outwards, and letting the antiseptic dry. Skipping the drying step is the most common break in the chain.

Case 3 attempts left

A patient is ready for a deltoid injection. Write what you do, in order, before the needle touches the skin.

Signal recorded

Evidence recorded

ASEPSIS · IM ROUTE Asepsis before IM injection

    This is what your institution sees: what you can do, in how many attempts and in how much time. No grade, no attendance.

    This is a real microcapsule. Read the lesson, take the challenge, leave evidence.

    Lesson

    Short enough to act on.

    The lesson exists to make the challenge solvable. It can be a video, a document, a text or an audio clip, and it carries only what the learner needs for the challenge that follows.

    Anything that does not help solve the challenge stays out. That is what keeps a capsule at two to three minutes and keeps the learner moving.

    • Video, document, text or audio. Your team uploads the material it already has.
    • Only what the challenge needs. If it does not help the learner act, it does not go in.
    • Two to three minutes. Long enough to learn one thing, short enough to do it right away.

    Activation challenge

    Five ways to prove it.

    A challenge asks the learner to do something with the lesson, not to recall it. Your team picks the type that fits the skill and sets the rubric, passing criteria, attempts and time limit for each one.

    The examples below come from health training, where a wrong step has a cost. The same five types apply to any field.

    Case Decision Submission Checklist Quick assessment
    1. 01

      Case

      A patient develops fever after surgery. The learner reads the case and identifies the breach in aseptic technique that most likely caused it.

      Case
    2. 02

      Decision

      Weight, concentration and prescribed dose are given. The learner calculates the volume to administer and picks one of four options. One is right; the others are common errors.

      Decision
    3. 03

      Submission

      The learner fills in a clinical record from a short scenario and submits it. The rubric checks required fields, sequence and legibility.

      Submission
    4. 04

      Checklist

      Receiving vaccines: the learner confirms each cold-chain step in order, from temperature reading to storage log. The passing criteria can require every step.

      Checklist
    5. 05

      Quick assessment

      Five questions on contraindications for a common medication, with a time limit. Fast enough to run after every lesson.

      Quick assessment

    Evidence

    Every attempt leaves a signal.

    The challenge is not over when the learner submits. Each attempt records four things, and Vectry stores each one as an event: what happened, when and to whom.

    Those signals feed the Reinforcement Hub and the competency map. That is how an error in one capsule becomes a prescribed reinforcement instead of a lower average.

    Result
    Passed or not, against the rubric and passing criteria
    Time
    How long the attempt took, against the time limit
    Attempts
    Which attempt this was, against the maximum allowed
    Error type
    What went wrong, grouped into patterns with a severity

    Capsule kinds

    Core and reinforcement.

    Two kinds of capsule, two jobs. Core capsules make up the path every learner follows. Reinforcement capsules exist for a specific error pattern and appear only when an attempt shows it.

    • Core

      core

      Part of the path. Has prerequisites and can be a prerequisite. Completing the core capsules is what earns the certificate.

    • Reinforcement

      reinforcement

      Prescribed by the Reinforcement Hub for one error pattern. A short lesson and a new challenge on that error, then back to the path.

    Rules

    Your team sets the rules.

    Nothing about a challenge is decided for you. Each one carries a rubric, passing criteria, a maximum number of attempts and a time limit, all set by the people who know the skill.

    The platform applies those rules on every attempt and records the outcome. Sommatic AI can help the learner get to the challenge; it does not decide the result.

    1. 01

      Rubric

      What a good answer contains, written by your team. It is what every attempt is checked against.

    2. 02

      Passing criteria

      The threshold that turns an attempt into a completed capsule. Below it, the capsule needs reinforcement.

    3. 03

      Attempts and time

      How many tries the learner gets and how long each one can take. Both are recorded with every attempt.

    Start with one capsule.

    Create your institution on the free plan. When you need admissions or advanced paths, the Professional plan is one click away.

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